![]() What makes System Shock 2 so successful is the simple fact that it doesn't overreach or ramp up gore for shock value. Trapped in space on a ship that is now controlled by a ruthless and malicious AI is a nightmare scenario that many other stories have tried to emulate in the past. ![]() All of that horror is deeply entrenched in the setting itself. Where most horror games rely on their visuals to make players squirm, System Shock 2 did it with sound and the player's own sense of impending doom. System Shock 2 does a lot with extremely little. Her endless mocking of the player is one of the things that ratchet up the terror even more. SHODAN is considered one of the greatest video game villains for a reason. The game is a lonely experience with only the cold comfort that members of the crew can be put out of their misery. SHODAN is an all-consuming presence, and she makes it very clear how much she views the player character as nothing more than a useful insect that she will soon dispose of. Other than Doctor Polito's voice, which is revealed to be the far more malevolent SHODAN, there is very little interaction for the player that isn't hostile. The player is utterly, horribly alone during the proceedings of the game. ![]()
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